I have been designing board games since 2020, some of which have either been signed to publishers or are almost ready for publication.

Molly House
I started designing Molly House as part of the 2021 Zenobia Award process. It’s a historical game about queer joy and betrayal in London in the 1720s. Players collaborate to throw fancy balls and gin-soaked christenings, but the looming threat of moralising constables may tempt them to betray the community to save themselves.
Status: Published by Wehrlegig Games. Available to purchase now.

Squirl
Squirl is a small box word game about squirrels writing words to remember which trees they buried their acorns under. Flip a card, then everyone writes a letter. Gain and use special ink powers to help you along the way. You only score for completed words at the end, so planning and staying flexible are key, as is pushing your luck.
Status: Signed with publisher. Due for release in late 2027.

WENDYBUXXX
This is a collaboration with Wendy Miasma to coincide with the release of an EP of five songs. It’s a card game in which you play as lifestyle influencers competing in a straight-to-VHS reality show to promote WENDYBUXXX, the world’s first necrocurrency. Create content to manipulate the popularity of different lifestyles, and manage your money to fit into the right lifestyle bracket at the right time. Whoever has the most followers at the end wins!
Status: Design nearly complete. Planning to self-publish later in 2025.
Media
I’ve appeared on podcasts including Arwen Kathke’s Cardboard Time, Dan Bullock’s Game Design Deep Dive, and Liz Davidson’s Beyond Solitaire.

Other game designs
Suffer a Witch to Live
A historical game about witch hunts and trials in East Anglia in the 1640s. This is a semi-cooperative game in which players are the poor residents of a small town, vulnerable to accusations of witchcraft. You may choose to work together or accuse each other in the hopes of saving yourselves, but at the end your fate will be decided by the trial. You may be hanged for witchcraft, and even if you survive, you may be ostracised from the community for your actions throughout the witch hunt.
Status: Design functional but not ready for public playtesting.